修复空story崩溃问题
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5a4369d7cc
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c58b022b21
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@ -3,7 +3,7 @@
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LocalDebuggerWorkingDirectory>$(SolutionDir)$(Platform)\$(Configuration)\</LocalDebuggerWorkingDirectory>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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<LocalDebuggerCommandArguments>--path "E:\novel-set" --dest F:\novelout</LocalDebuggerCommandArguments>
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<LocalDebuggerCommandArguments>--path "E:\CustomNovels\科学+修仙+创造世界" --dest F:\novelout</LocalDebuggerCommandArguments>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<LocalDebuggerCommandArguments>--path "D:\Projects\Cpp\WsNovelParser\x64\test_file" --dest E:\</LocalDebuggerCommandArguments>
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@ -393,12 +393,15 @@ std::shared_ptr<FragmentNode> FragmentLayerCheck::_sets_fill(std::shared_ptr<con
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auto ptr = _sets_fill(nis);
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if (ptr) list << ptr;
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}
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for (auto nitr = ++list.begin(); nitr != list.end(); nitr++)
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(*(nitr-1))->appendNext(*nitr);
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if (list.size())
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if (list.size()) {
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for (auto nitr = ++list.begin(); nitr != list.end(); nitr++) {
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auto prev = *(nitr - 1);
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prev->appendNext(*nitr);
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}
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this->_story_start << list.first();
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}
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}
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break;
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default:
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for (auto nis : node->children())
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@ -427,7 +430,6 @@ void FragmentLayerCheck::node_relayer(std::shared_ptr<FragmentNode> node, int cu
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for (auto nis : node->referNodes())
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node_relayer(nis, curr_num + 1);
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}
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qDebug() << node->bind()->element()->signature() << node->layerNumber();
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}
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@ -455,6 +457,7 @@ void FragmentLayerCheck::story_layer_check(std::shared_ptr<const ast_gen::Elemen
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std::copy_if(fragms_list.begin(), fragms_list.end(), std::back_inserter(real_elms),
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[](std::shared_ptr<const ast_gen::ElementAccess> ins) { return ins->element()->typeMark() == (int) NovelNode::FragmentSlice; });
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if (real_elms.size())
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for (auto curr = ++real_elms.begin(); curr != real_elms.end(); ++curr) {
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auto prev_it = curr - 1;
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auto curr_it = curr;
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