SimsWorld/ComponentBasic/EntityDocks.h

56 lines
1.6 KiB
C++

#pragma once
#include <simsbasic.h>
#include <messagebasic.h>
#include "componentbasic.h"
#include <QObject>
#include <QHash>
class COMPONENTBASIC_EXPORT DeduceFramework : public QObject,
public ProcList<
WsRespond<EntityAllocte, RespondDefault>,
WsRespond<EntityTotalGet, EntityTotalList>>
{
Q_OBJECT
private:
uint64_t _bind_entity = 0;
QHash<uint64_t, std::shared_ptr<WsEntity>> _entity_map;
signals:
/// <summary>
/// 推演过程中的回复信息
/// </summary>
/// <param name="msg_set">消息列表</param>
void reply(const QList<std::shared_ptr<WsMessage>> &msg_set);
/// <summary>
/// 推演完成
/// </summary>
/// <param name="ins">回复消息</param>
void complete(std::shared_ptr<RespondDefault> ins);
public slots:
/// <summary>
/// 接收消息列表
/// </summary>
/// <param name="set">传入的消息队列</param>
void accept(const QList<std::shared_ptr<WsMessage>> &set);
/// <summary>
/// 推演入口
/// </summary>
/// <param name="ins">消息</param>
void deduceBegin(std::shared_ptr<const DeduceRequest> ins);
public:
static QList<std::shared_ptr<WsMessage>> _accept_stack;
DeduceFramework();
std::shared_ptr<WsComponent> defaultNew() const override;
void bindEntity(uint64_t entity_id) override;
QString name() const override;
void recoveryFrom(const QJsonObject& obj) override;
void saveTo(QJsonObject& obj) const override;
void execute(std::shared_ptr<ImmediateMap> map, std::shared_ptr<const EntityAllocte> in, QList<std::shared_ptr<RespondDefault>>& out) override;
void execute(std::shared_ptr<ImmediateMap> map, std::shared_ptr<const EntityTotalGet> in, QList<std::shared_ptr<EntityTotalList>>& out) override;
};