SimsWorld/StandardGlobe/standardglobe.cpp

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#include "standardglobe.h"
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#include <math.h>
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double StandardGlobe::_radius_m = 65000000;
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StandardGlobe::StandardGlobe()
{
}
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ECEFPos StandardGlobe::llaToEcef(const LLAPos& v)
{
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ľ<EFBFBD><C4BE><EFBFBD>
auto axis_r_g = v._alt_m + _radius_m;
// ecef-z<><7A><EFBFBD><EFBFBD>
auto axis_z = axis_r_g * sin(v._lat_deg);
// γ<><CEB3>Ȧ<EFBFBD>
auto axis_r_lat = axis_r_g * cos(v._lat_deg);
// ecef-x
auto axis_x = axis_r_g * cos(v._lon_deg);
// ecef-y
auto axis_y = axis_r_g * sin(v._lon_deg);
return ECEFPos{ axis_x, axis_y, axis_z };
}
void StandardGlobe::getDistanceWithin(const LLAPos& base, const LLAPos& target, double dist, double azi)
{
// ecefʸ<66><CAB8>
auto vec_base = llaToEcef(base).getVec3();
auto vec_target = llaToEcef(target).getVec3();
auto vec_bn = vec_base.normalized();
auto vec_tn = vec_target.normalized();
// Ŀ<><C4BF>ƽ<EFBFBD><EFBFBD><E6B7A8>ʸ<EFBFBD><CAB8>
auto vec_vn = QVector3D::crossProduct(vec_bn, vec_tn).normalized();
// Ŀ<><C4BF>ƽ<EFBFBD><C6BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʸ<EFBFBD><CAB8>
auto vec_hn = QVector3D::crossProduct(vec_vn, vec_bn).normalized();
// <20><>ʼ<EFBFBD>н<EFBFBD>cosֵ
auto cos_angle = QVector3D::dotProduct(vec_hn, QVector3D(0, 0, 1));
}
QVector3D ECEFPos::getVec3() const
{
return QVector3D(_x_pos, _y_pos, _z_pos);
}