QtNovelUI/WordsIDE/mainwindow.h

105 lines
3.5 KiB
C++

#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include "ContentPresent.h"
#include "DocsManager.h"
#include "fragmentsorderpresent.h"
#include "manager_docs.h"
#include "messagespresent.h"
#include "presentcontainer.h"
#include "projectpresent.h"
#include "storyboardspresent.h"
#include "storychainspresent.h"
#include "storyconceptspresent.h"
#include "storyunitspresent.h"
#include "tools.h"
#include "welcomepanel.h"
#include <QListView>
#include <QMainWindow>
#include <QSplitter>
#include <QTableView>
#include <QTreeView>
#include <StoryTool.h>
#include <libProjectManager.h>
class MainWindow : public QMainWindow, public Components::PresentHost, public Components::HostListener {
Q_OBJECT
public:
MainWindow(QWidget *parent = nullptr);
~MainWindow();
private:
Core::AppCore *const app_core;
Tools::StatusSyncCore *const sync_kernel;
QSplitter *const split_first;
QSplitter *const split_second;
QSplitter *const split_third;
Project::ProjectManager *const project_manager;
// containers =======================================
Components::PresentHost *const left_funcs;
Components::PresentHost *const right_funcs;
Components::PresentHost *const center_funcs;
Components::PresentHost *const bottom_funcs;
// model ============================================
DataModel::DocumentsManager *const docs_container;
DataModel::FragmentsOrderviewModel *const fragments_model;
DataModel::StoryboardsPresentModel *const boards_model;
DataModel::StorychainsPresentModel *const chains_model;
DataModel::StoryconceptsPresentModel *const concepts_model;
DataModel::StoryunitsPresentModel *const units_model;
// view =============================================
Components::WelcomePanel *const welcome_list;
Components::MessagesPresent *const errors_present;
Components::ProjectPresent *const project_present;
Components::FragmentsOrderPresent *const fragments_order;
Components::StoryboardsPresent *const boards_view;
Components::StorychainsPresent *const chains_view;
Components::StoryconceptsPresent *const concept_view;
Components::StoryunitsPresent *const units_view;
// 内部逻辑 ===========================================
void initial_menubar(QMenuBar *mbar);
void initial_commandlist(Schedule::CommandsDispatcher *host);
void accept_view_transport(const Core::Route &key, Components::GroupType type);
void refresh_views();
void build_internal(bool all_from_disk = false);
void splitter_layout_save(const QList<QString> &path_type, const QList<int> &size);
// PresentContainer interface
public:
virtual QWidget *hostWidget() const override;
virtual void setVisibleState(bool state) override;
virtual bool visibleState() const override;
virtual void append(MakeTools::PresentBase *ins, const Core::Route &unique) override;
virtual bool active(const Core::Route &unique) override;
virtual MakeTools::PresentBase *remove(const Core::Route &unique) override;
virtual bool instContains(MakeTools::PresentBase *ins) const override;
// HostListener interface
public:
virtual void hasBeenAccepted(const Core::Route &key) override;
virtual void hasBeenRemoved(const Core::Route &key) override;
virtual void hasBeenClosed(const Core::Route &key) override;
// QWidget interface
protected:
virtual void closeEvent(QCloseEvent *event) override;
// QObject interface
public:
virtual bool eventFilter(QObject *watched, QEvent *event) override;
};
#endif // MAINWINDOW_H